CrazyGames listing
Large browser-game portal with a self-serve developer portal and revenue share.
Game directory · crazygames.com
- Cost to list
- Free
- Approval
- Reviewed in days
- Link type
- Nofollow link
- Checked on a live listing
- Shows up in searches for
- 1 business type
- Top directory for 1
- Popularity
- Tranco #1,095
- #62 of 1,712 directory sites
- Countries
- Worldwide
Checked Oct 20, 2026 · 4 sources
Is CrazyGames worth it?
Our reading of the measured data, not a score.
Worth a post if its members are your customers.
CrazyGames made Google's top 10 in 1 of the 4 buyer searches we ran for the 1 business type it accepts, and was the top-ranked directory for 1 of those types. That's typical: directories of any kind held only 9% of the top-10 spots in those searches, so what CrazyGames offers is the people who browse it directly. Listing is stated as free. Profile links are reported nofollow, so list for customers, not for SEO links.
What works
- The top-ranked directory in Google for 1 business type, out of the 100 we searched
- Free to list
- Busier than most directory sites: #62 of 1,712 by Tranco
Watch out for
- Nofollow links: list for customers, not for SEO
- [HTTP 200 on 2026-10-20 curl check]
Measured fit, by business type
How often CrazyGames made Google's top 10 in our US buyer searches for the types it accepts.
- Games 1/4
Some · best #2
Where CrazyGames shows up when people search
We ran 399 real buyer searches (Google US, desktop) for 100 business types on Oct 20, 2026 and recorded which directories made the organic top 10. Local packs and ads are not counted.
CrazyGames accepts 1 business type we measure. Here is every one, with what Google showed instead, so you can see where a listing would and wouldn't be found.
- Games1/4
CrazyGames ranked as high as #2 in 1 of these searches. Directories of any kind held 9% of the top-10 spots.
- Other sites
- reddit.com, youtube.com, steampowered.com
Searches: “best indie games”, “free browser games”, “best mobile games”, “indie games on steam” result
Bars show the searches where it made the organic top 10. "Directories" lists the tracked directories that did rank for the same searches, with their hit count. How we measure
What CrazyGames costs and who can list
As stated on CrazyGames's own pages or reported by a named source. Checked Oct 20, 2026.
- Who can list
-
- Games
Census audience: html5 games, unity web games · Worldwide
- Pricing
-
Free
- Free to submit; developers earn ad revenue share (and in-game purchases for selected games) once in Full Launch; monthly payouts at EUR 100 minimum threshold.
- Approval
- Reviewed in days. Manual QA review of every submission, then two-stage launch: Basic Launch (limited audience for 7-21 days, basic QA, monetization disabled) and, if metrics are good and Full Implementation requirements are met, Full Launch after a full QA review. Acceptance communicated by email; rejected games may be resubmitted.
- Link attribute
- Nofollow link. We checked a live listing on Oct 20, 2026: crazygames.com/game/bloxdhop-io.
- Requirements
- Web game (HTML5/Unity etc.) meeting CrazyGames technical/gameplay/quality requirements, PEGI-12 compliant and not kids-targeted; game metadata (description, instructions, thumbnails), cover design and trailer; for monetization: CrazyGames SDK integration, no other portal branding or external ads, original game.
Prices and rules change; the linked pages are the authority.
How to get listed on CrazyGames
- 1
Prepare your details
CrazyGames asks for: Web game (HTML5/Unity etc.) meeting CrazyGames technical/gameplay/quality requirements, PEGI-12 compliant and not kids-targeted; game metadata (description, instructions, thumbnails), cover design and trailer; for monetization: CrazyGames SDK integration, no other portal branding or external ads, original game.
- The community's own rules, read before posting
- An account with some genuine history
- A post that is useful on its own, not just a link
- Product URL, short description and images
Our standard checklist for this kind of site (community and consumer site), not a list published by CrazyGames.
- 2
Open the submit page
developer.crazygames.com - 3
Approval: reviewed in days
Manual QA review of every submission, then two-stage launch: Basic Launch (limited audience for 7-21 days, basic QA, monetization disabled) and, if metrics are good and Full Implementation requirements are met, Full Launch after a full QA review. Acceptance communicated by email; rejected games may be resubmitted.
- 4
Check the watch-outs
2 things to know before you post.
CrazyGames alternatives
Ranked by the same evidence: Google top-10 appearances for the business types CrazyGames serves, then audience fit, then Tranco popularity.
- 1
itch.io
App store
In Google's top 10 for 1 search for games (best #4).
FreeTranco #734Nofollow link
- 2
Uptodown
Software download
In Google's top 10 for 1 search for games (best #5).
Free + paidTranco #6,175Dofollow link
- 3
Epic Games Store
Game directory
Accepts games. Not in the top 10 of our searches for these types.
PaidTranco #102Dofollow link
Questions about CrazyGames
Is CrazyGames worth it for getting listed?
Worth a post if its members are your customers. CrazyGames made Google's top 10 in 1 of the 4 buyer searches we ran for the 1 business type it accepts, and was the top-ranked directory for 1 of those types. That's typical: directories of any kind held only 9% of the top-10 spots in those searches, so what CrazyGames offers is the people who browse it directly. Listing is stated as free. Profile links are reported nofollow, so list for customers, not for SEO links. This is our reading of the measured data.
How much does a CrazyGames listing cost?
Free. What we found: Free to submit; developers earn ad revenue share (and in-game purchases for selected games) once in Full Launch; monthly payouts at EUR 100 minimum threshold.. Checked Oct 20, 2026.
Is a link from CrazyGames dofollow?
Nofollow link, as reported in our census.
How do I get listed on CrazyGames?
Start at developer.crazygames.com. Approval: reviewed in days (Manual QA review of every submission, then two-stage launch: Basic Launch (limited audience for 7-21 days, basic QA, monetization disabled) and, if metrics are good and Full Implementation requirements are met, Full Launch after a full QA review. Acceptance communicated by email; rejected games may be resubmitted.). Have your details ready first (see "How to list" above).
What are the best CrazyGames alternatives?
Ranked by the same evidence: itch.io, Uptodown, and Epic Games Store. The full list of 3 is above, with the searches each one appeared in.
Run CrazyGames?
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